Slim Graphics: Introduction

Slim Graphics is my toy graphics engine I’ve been using to experiment with different graphical techniques and learn more about DirectX 12 as well as other graphical features such as Mesh Shaders as well as optimisation techniques.

I have not designed the API to be perfectly optimal, nor have I set out to create the perfect graphics abstraction. Instead I have focussed on trying to make an API that is simple for me to expand upon and add new features easily, without getting bogged down in having to handle resource transitions at the perfect moments etc.

Over time, I will be writing individual posts about the various features I’ve implemented or things that I have found interesting.

Source code can be found here: https://github.com/comeradealexi/SlimGraphics – See the ReadMe on github for up to date information on features and setup process.

Latest Slim Graphics Posts

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