Alexander Houghton
Technical Programming Blog & showcase
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Programming – Game Development

A showcase of all my video games created with various tools, programming languages and engines.

C++ Controller Input Class

Posted on November 23, 2014 by Alex

Something I’ve always enjoyed programming is input via a controller, I’d dabbled with Microsoft’s XINPUT classes for the Xbox 360 controller before and I found it really interesting so I decided to put together a collection of classes which would allow Continue Reading →

Programming, Programming - Game Development

Bringing Side Switcher to Unreal Engine 4. (WORK IN PROGRESS OCTOBER 2014)

Posted on October 27, 2014 by Alex

In order to further my C++ skills and get started with the brand new Unreal Engine 4, I decided it would be a great task to convert my previous game Side Switcher from UE3. I have currently replicated the entire Continue Reading →

Programming, Programming - Game Development Side Switcher, UE4, Unreal Engine 4

Side Switcher – Full game using UDK, UnrealScript + ActionScript

Posted on April 11, 2014 by Alex

As part of the ‘Modelling & Game Design’ unit at Bournemouth University, I was tasked with creating a full game using the Unreal Development Kit. Having only ever used UDK for map design and some very simple Kismet visual scripting, Continue Reading →

Programming, Programming - Game Development actionscript, UDK, UDK3, Unrealscript

COMMAND THAT TANK – 3D XNA GAME (C#, PHP, HLSL)

Posted on February 13, 2014 by Alex

‘COMMAND THAT TANK’  is a game which puts your tank commanding skills to the test to see whether you are not only the best tank commander in your country, but the entire world. With Command That Tank you tank control Continue Reading →

Programming, Programming - Game Development 3D, HLSL, PHP, programming, XNA

Getting to grips with Unity (C#)

Posted on February 3, 2014 by Alex

After finishing my course at Bournemouth University, I wanted to invest my free time into improving my programming and game development skills. I decided that since majority of my course at University had focused on the Unreal Development Kit, it Continue Reading →

Programming, Programming - Game Development C++, programming, Unity

Or Die Trying… (Complex XNA Game)

Posted on April 23, 2013 by Alex

For an assignment at university, we were required to form a group and begin the development of a game, based on a clients brief. Upon assigning the programming roles to myself and another member of the team, we worked extensively Continue Reading →

Programming, Programming - Game Development C++, Or Die Trying, XNA

Tribal Wars (Physics Game)

Posted on March 26, 2013 by Alex

A recent assignment from Bournemouth University required me to form a group and construct a game which demonstrated Newton’s three laws of motion. Once a group was formed it was decided that I would understake all of the programming on Continue Reading →

Programming, Programming - Game Development Physics Game, Tribal Wars

Spaceman & Slime: C# + XNA

Posted on February 6, 2013 by Alex

Spaceman & Slime is a game I created for one of my assignments at Bournemouth University. The game is a re-skinned version of the classic, tactical board game Hounds and Hares built using C# and XNA for the Windows Phone Continue Reading →

Programming, Programming - Game Development C++, Games, XNA

Cloud Breaker (C++ & Allegro)

Posted on June 28, 2012 by Alex

Bournemouth University Software Programming: Assignment 2 Cloud Breaker was my first ever game I created for my University Assignments at Bournemouth, it taught me the fundamentals of how to draw images to buffers and screens and all the fundamentals for Continue Reading →

Programming, Programming - Game Development

C++ Programming

Posted on January 29, 2012 by Alex

After finishing my A Levels and was about to begin studying Games Technology at Bournemouth University I knew I would have to start learning a completely new programming langauge to Visual Basic: C++. I’d heard a lot about C++ and Continue Reading →

Programming, Programming - Game Development c plus plus, C++

Recent

  • Redirect all stdout/stderr to console
  • Increase Windows Console Line Limit
  • Faster Compiling: Visual Studio Unity (Jumbo) Builds
  • Programming a Digital Potentiometer (MCP4131) With Raspberry Pi & WiringPi
  • Connecting to Raspberry Pi direct to PC via Ethernet
  • C++ unique/shared ptr custom deleters
  • Raspberry Pi/C++ Log Class
  • Raspberry Pi – Home Monitoring System

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