Category: Programming
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Raspberry Pi/C++ Log Class
With having written many Raspberry Pi programs now, it made sense for me to create a little Log class which I’ve used in all my projects now which I feel is really quite nice to use and intuitive. In this post I’ll run through a few of its features. Source Code: https://github.com/comeradealexi/RaspberryPiShared One of the features…
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Raspberry Pi – Home Monitoring System
Using multiple Raspberry Pis, I’ve put together a small system to monitor my home when away. In order to maintain my own privacy, I’ve set up a system which detects when myself or my partner is home by periodically pinging our phones IP addresses on the local WiFi network and disables recording/monitoring when either of…
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Raspberry Pi – Web Controlled Media Player
Having a spare TV and a hard drive full of videos, I wanted to make it so I could easily watch videos from a hard drive on the TV and control playback and video choice entirely from my phone, this is what I set out to achieve with this project. The entire project can be…
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C++ Controller Input Class
Something I’ve always enjoyed programming is input via a controller, I’d dabbled with Microsoft’s XINPUT classes for the Xbox 360 controller before and I found it really interesting so I decided to put together a collection of classes which would allow detection of common input scenarios for video games. As it currently stands, the specific detections…
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Bringing Side Switcher to Unreal Engine 4. (WORK IN PROGRESS OCTOBER 2014)
In order to further my C++ skills and get started with the brand new Unreal Engine 4, I decided it would be a great task to convert my previous game Side Switcher from UE3. I have currently replicated the entire input, movement and camera control into the game, without any level design as of yet.…